There are a total of six weapon types with each one using light and heavy attacks. All of the enemies must be defeated before Remi can continue using the weapons she has available. Remi will follow her path until she enters a mysterious door where mecha-monsters begin to spawn. The map is especially important as each playthrough will cause it to be a different map setup each time. Mechanical creatures simply called mecha-monsters block the way and it’s up to Remi with the help of Lore to take them down with the weapons she can find.Įxploration is RemiLore is linear and straight forward to progress. Remi has no choice but to agree and unfortunately for her it’s not going to be easy as just walking there. In order to take Remi back to Earth she’ll need to help him get to a distant portal while he restores his magic. After some apologies are made, the book introduces itself as Lore and explains that they are in his home world of Ragnoah. While ending up disturbed by its appearance, the book comes to life and yells right before transporting the both of them to an entirely different world. It’s her job to clean the dusty room before she can go home, but in the midst of her duties ends up discovering a creepy-looking book with an eye on the cover. The story begins in an old library with a girl by the name of Remi. While these might sound like they don’t necessarily fit in one setting, RemiLore: Lost Girl in the Lands of Lore brings creativity to the table that makes one wonder how well it holds itself together. Although at first it may look akin to something like Diablo where dungeon crawling is the emphasis, it actually took a much simpler approach and is an interesting mix of fast-paced combat and a roguelike challenge with a beautiful anime-styled coat of paint on top. While it may have gone somewhat unnoticed, RemiLore caught some attention from interested players when Nicalis began releasing developer videos on different elements the title offered.
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